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#![allow(dead_code)]
#![allow(unused_imports)]
mod apps;
use apps::SceneTool;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut scene = SceneTool::new();
scene.run()
}
#![allow(dead_code)]
#![allow(unused_imports)]
mod apps;
use apps::SceneTool;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut scene = SceneTool::new();
scene.run()
}